The Scout class's Second Wind trait saves them from death and heals them to 50%, but only once per run.Auto Doc: Medical stations allow players to heal, extract a medkit, or permanently raise their maximum health.If you take Wizard master trait as Technician you can summon a drone yourself. However, the security drones also hit harder than any grunt with the respectable firepower of a 9mm auto-rifle, while the military drones also possess better anti-armor damage with their 7.62mm ammo. Security drones are the most fragile opponents in the game, with about half HP of even the basic former grunts, with combat drones being on par with them and the military drones possessing the same 30 HP as most hellish/former CRI enemies. Attack Drone: Come in the security, combat and military varieties.Artificial Stupidity: If you slip out of sight, former human-type enemies will mindlessly break cover and/or follow you around corners, making it much easier for you to blast them.Armor-Piercing Attack: 7.62mm weapons, especially rifles, punch through armor far better than standard 9mm.Arbitrary Gun Power: For balancing reasons, a single 9mm bullet fired from an SMG, auto rifle or a chaingun will do at most half the damage it'll deal if shot out of a pistol. Additionally, the low system requirement means that even low-end systems by 2021 standards can run “Jupiter Hell.”ĬhaosForge successfully merged the fast pacing of a shooter with the tactical requirements of a turn-based title into a roguelike game that’s intense and extremely satisfying. The controls and the game itself are easy to learn, making this a great title to just pick up and play for just about anyone. The game can also be played with a controller, which has a control scheme that’s surprisingly well-designed for the genre. Much like traditional roguelikes, PC players can only use the keyboard to perform actions. Each of them are equipped with unique abilities and starter loadouts and they can be specialized in many different ways, giving players plenty of options to play with. There are three classes to choose from at the start of each run: Marine, Scout and Technician. There is no waiting for enemies to move like in games such as “XCOM.” The action takes place in near-real-time, which makes every decision crucial and life-threatening. It plays like a classic roguelike game every move counts as a turn and both the players and AI take their turns simultaneously. The gameplay is what really sets “Jupiter Hell” apart from everything else. Jupiter Hell harkens back to the days of the classic roguelike, from how it plays to the look of its UI ChaosForge “Jupiter Hell” arms players with a traditional arsenal of weapons pistols, shotguns and machine guns are present in the game and so are heavier ordnance like chainguns, railguns, rocket launchers and chainsaws, much like in “ Doom.” The goal is to reach the end of each procedurally generated level until the final one is reached. There isn’t much story going on in “ Jupiter Hell.” Players get to experience the game from an isometric top-down view while controlling a lone space marine against hordes of hellish monsters, from the bog-standard zombie to fireball-throwing imps and much larger demons down the road. The subtle graphical aesthetic and the “Doom”-inspired settings are clear, but a solid gameplay loop and a satisfying take on turn-based shooting makes “Jupiter Hell” stand on its own quite well. "Jupiter Hell's" fun and intense tactical gameplay makes it a gem that shouldn't be overlookedĭeveloper ChaosForge recently released “Jupiter Hell,” a unique turn-based roguelike game set in a space station infested by all manners of cosmic horror.The game takes heavy inspiration from "Doom" and classic roguelike games."Jupiter Hell" is a turn-based roguelike set in a demon-infested space station.
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